So when a pawn should move, this has to happen on the server, so all the clients (which are only connected to the We now have to move this logic now to the server-side, so the project is spawned there and replicated Besides the customer related jobs I'm selling products on the UE4-Marketplace...Ue4 Foliage Shadow Distance
I'm trying to get 4 players to spawn when connecting to one server but only the host is spawning. The players can find and join the server just fine but when starting the map and trying to get them to posess pawns it doesn't spawn anyones pawn except the host. I'm testing by running 4 clients under the play options from the editor. We will look into Character and Pawn in later parts of the UE4 tutorials. After you have selected Actor, give it a name, "Pickup" is a suitable one if you don't have something else in mind. Once you have done that, Unreal should open Visual Studio for you, and have the class header and code files already open.
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